AoeStats
← danidevin

Black Forest

503717894Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 72m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
546
+15
🇦🇷 Khmer · Argentina
516
+16
vs
🇹🇳 Mongols · Tunisia
530
-16
🇹🇳 Berbers · Tunisia
516
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,490 10:36 37:19 58:28 ⚔ Fish Boom into Skirms
20 1,421 15:16 31:28 47:15 ⚔ Scout Rush
14 1,025 10:25 40:42 69:33
13 910 11:57 22:01 43:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,175 14,604 21,100 2,475 66,354 88,208
15,395 23,662 18,615 2,535 60,207 64,163
22,840 19,423 13,215 3,205 58,683 74,451
8,480 16,535 3,210 1,860 30,085 39,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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