AoeStats
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QS Arena

503717874Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 38m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Romans · Portugal
1168
+15
🇵🇹 Saracens · Portugal
1053
+20
🇸🇰 Turks · Slovakia
1168
-19
🇨🇦 Ethiopians · Canada
1138
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 770 9:42 13:41 34:39 ⛏ Fast Castle
19 726 9:24 14:16 ⛏ Fast Castle
18 684 9:46 13:16 29:35 ⛏ Fast Castle
15 558 11:29 16:28 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,170 9,710 5,390 0 28,270 31,656
7,475 9,235 5,555 460 22,725 24,002
9,185 7,515 2,400 695 19,795 23,373
7,460 5,585 3,565 1,500 18,110 21,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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