AoeStats
← cristiangossler

Black Forest

503717865Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 51m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
810
+11
🇦🇷 Wei · Argentina
720
+15
🇧🇷 Dravidians · Brazil
712
-26
🇧🇷 Hindustanis · Brazil
682
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,188 15:10 25:55 32:25 ⚔ Towers FC into Fast Imp
18 954 15:55 22:48 ⛏ Fast Castle
18 938 13:37 20:31 33:57 ⛏ Fast Castle
14 704 16:05 23:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,420 15,496 11,895 2,090 45,901 53,469
15,290 9,800 11,665 2,175 38,930 47,466
12,555 9,357 4,190 1,415 27,517 28,694
12,665 7,352 3,425 1,400 24,842 29,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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