AoeStats
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QS Arena

503717857Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 44m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
999
+17
🇹🇼 Turks · Taiwan
977
+18
🇦🇷 Turks · Argentina
1037
-18
🇦🇷 Magyars · Argentina
1006
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 951 9:10 12:54 29:23 ⛏ Fast Castle
21 935 9:18 16:21 28:05 ⛏ Fast Castle
19 824 8:45 15:14 37:11
3 112

Resources

Player Food Wood Gold Stone Spent Collected
23,525 14,560 13,845 2,905 54,835 80,571
20,990 15,150 10,565 2,525 49,230 59,767
16,680 18,575 7,510 1,680 44,445 46,863
1,250 400 0 0 1,650 3,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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