AoeStats
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Black Forest

503717732Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 58m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1240
+10
🇦🇷 Britons · Argentina
966
+22
🇦🇷 Burgundians · Argentina
1106
-16
🇦🇷 Bulgarians · Argentina
1097
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,956 12:12 17:52 36:49 ⛏ Fast Castle
29 1,726 14:41 19:12 37:14 ⛏ Fast Castle
24 1,418 14:56 21:23 38:03 ⛏ Fast Castle
17 1,022 11:04 20:13 37:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,075 18,839 21,405 4,780 71,099 83,658
27,180 17,989 17,545 4,105 66,819 80,263
25,640 21,520 14,390 2,635 64,185 69,975
15,250 13,350 8,105 1,625 38,330 41,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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