AoeStats
← ShapeOfMyHeart

QS Arena

503717497Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 45m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1356
+14
🇺🇸 Teutons · United States
1333
+15
🇺🇸 Hindustanis · United States
1325
+15
🇷🇴 Turks · Romania
1296
+17
vs
🇨🇦 Armenians · Canada
1334
-16
🇨🇳 Celts · China
1315
-15
🇦🇷 Persians · Argentina
1303
-15
🇦🇷 Japanese · Argentina
1291
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,056 6:41 21:27 33:15 ⚔ Towers FC
41 1,875 8:06 11:49 27:27 ⛏ Fast Castle
37 1,682 7:57 11:58 26:32 ⛏ Fast Castle
37 1,674 8:32 13:03 24:13 ⛏ Fast Castle
34 1,565 7:05 11:49 27:00 ⛏ Fast Castle
29 1,305 8:21 15:52 34:17 ⛏ Fast Castle
27 1,227 8:12 12:10 28:43 ⛏ Fast Castle
27 1,225 8:17 11:39 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,200 23,675 17,520 4,950 65,345 85,163
24,825 17,035 15,555 3,135 60,550 77,286
25,330 13,720 16,350 3,800 59,200 64,663
25,155 19,984 10,840 2,595 58,574 63,484
23,615 15,535 10,130 1,530 50,810 53,739
16,685 18,333 5,135 1,665 41,818 50,056
17,970 11,060 5,665 950 35,645 37,906
7,240 9,630 2,970 1,180 21,020 22,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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