AoeStats
← DandoriMasta

Arabia

503717076Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 60m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
739
+20
🇨🇦 Muisca · Canada
728
+17
🇺🇾 Celts · Uruguay
780
-18
🇺🇾 Cumans · Uruguay
711
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,182 12:45 24:48 44:51 ⚔ M@A into Archers into Skirms
19 1,139 11:27 24:26 60:03 ⚔ Archer Rush
13 815 9:43 24:43 39:06 ⚔ Archer Rush
10 592 10:45 25:04 37:18 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,230 7,417 18,560 2,250 52,457 60,770
13,385 14,583 3,465 1,805 33,238 33,416
11,115 12,652 6,735 2,275 32,777 38,252
15,535 8,569 7,020 900 32,024 33,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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