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QS Arena

503716473Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 45m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1035
+17
🇦🇷 Bohemians · Argentina
1035
+17
🇨🇱 Goths · Chile
1048
-17
🇦🇷 Spanish · Argentina
1048
-48
Player eAPM Actions Feudal Castle Imperial Opening
23 1,056 7:41 15:07 33:23 ⛏ Fast Castle
21 931 7:41 14:58 39:09 ⛏ Fast Castle
20 921 10:39 19:15 37:15
15 679 8:54 12:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,060 16,585 8,410 1,700 41,755 47,141
15,520 15,055 8,055 1,080 39,710 42,657
10,940 13,648 8,990 2,200 35,778 43,821
8,520 5,175 2,505 750 16,950 18,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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