AoeStats
← LIL PUZI-VERT

Black Forest

503716144Analyzed
2v2 RM · 4d ago on Sep 1, 2026· 34m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
751
+12
🇧🇷 Chinese · Brazil
698
+11
🇨🇦 Bulgarians · Canada
666
-13
🇺🇸 Cumans · United States
483
-6
Player eAPM Actions Feudal Castle Imperial Opening
diseased cat Bulgarians
23 812 13:09 28:14 ⚔ Drush
22 779 10:41 22:41 ⚔ Skirmisher Rush
Atommych Chinese
15 525 14:30 29:12 ⚔ Skirms into Archers
xCRAMxI3E4VE Cumans
15 513 12:36 26:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,625 6,758 2,175 955 18,513 19,570
7,885 6,940 1,705 1,050 17,580 18,733
6,670 4,553 1,265 235 12,723 15,531
4,300 4,240 1,380 875 10,795 11,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.