AoeStats
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Black Forest

503716124Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 127m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
785
+12
🇺🇸 Armenians · United States
745
+14
🇺🇸 Franks · United States
658
+18
🇨🇱 Celts · Chile
714
-15
🇨🇱 Poles · Chile
696
-14
🇨🇱 Chinese · Chile
666
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 3,616 17:05 42:15 72:43 ⚔ Skirms into Archers
19 2,391 12:37 24:36 47:23 ⛏ Fast Castle
13 1,651 20:21 37:36 84:07 ⚔ M@A Rush
8 1,070 17:10 44:32 71:33
2 318 13:06 19:11 ⛏ Fast Castle
1 110

Resources

Player Food Wood Gold Stone Spent Collected
26,530 40,525 16,635 11,465 95,155 225,303
31,165 41,669 14,245 6,900 93,979 183,390
19,280 37,580 31,390 1,465 89,715 143,143
21,065 19,943 17,925 7,370 66,303 142,853
6,620 5,420 700 300 13,040 15,925
1,050 535 50 0 1,635 1,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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