AoeStats
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QS Arena

503716009Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 51m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
449
+20
🇺🇸 Japanese · United States
537
-20
Player eAPM Actions Feudal Castle Imperial Opening
14 703 9:05 15:07 30:57 ⛏ Fast Castle
7 354 11:24 20:52 37:44

Resources

Player Food Wood Gold Stone Spent Collected
16,805 14,315 9,670 1,505 42,295 56,780
16,025 12,435 7,625 2,300 38,385 43,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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