AoeStats
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Black Forest

503715902Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 64m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
925
+13
🇺🇾 Vietnamese · Uruguay
874
+16
🇨🇴 Japanese · Colombia
1000
-66
🇨🇴 Bulgarians · Colombia
740
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 1,510 12:02 22:30 34:23 ⚔ Fish Boom into Archers
21 1,393 13:14 23:57 39:09 ⚔ Drush into Skirms
8 546 18:09 42:34 ⚔ Drush into Scouts
7 439 12:37

Resources

Player Food Wood Gold Stone Spent Collected
19,600 27,889 25,240 3,895 76,624 110,332
27,990 28,465 11,270 2,075 69,800 75,929
10,600 9,917 1,200 650 22,367 27,197
2,100 946 40 0 3,086 3,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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