AoeStats
← fernando.pe0209

Black Forest

503715785Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 42m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
690
+16
🇦🇷 Japanese · Argentina
645
+18
vs
🇩🇪 Franks · Germany
692
-17
🇨🇦 Cumans · Canada
678
-26
Player eAPM Actions Feudal Castle Imperial Opening
31 1,305 13:54 25:16 — ⛏ Fast Castle
15 643 18:45 31:36 — ⚔ M@A into Skirms
15 635 16:01 24:16 — ⚔ Drush FC
1 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,115 4,669 1,720 2,150 18,654 31,483
9,440 4,635 4,115 0 18,190 19,994
7,655 4,619 915 1,625 14,814 14,896
550 170 0 0 720 717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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