AoeStats
← José de San Martín

Coastal Forest

503715390Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 30m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1460
+5
🇦🇷 Portuguese · Argentina
1151
+17
🇦🇷 Spanish · Argentina
1103
+19
vs
🇺🇸 Italians · United States
1194
-14
🇺🇸 Mapuche · United States
1193
-14
🇺🇸 Persians · United States
1113
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 1,382 9:46 25:00 — ⚔ Archer Rush
44 1,361 9:23 24:55 — ⚔ Archers into Skirms
33 1,020 10:07 16:35 — ⚔ Scout Rush
29 887 11:26 16:02 — ⛏ Fish Boom FC
27 848 12:06 17:26 — ⛏ Fish Boom FC
21 650 9:40 22:42 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,065 4,973 2,810 100 19,948 20,479
6,965 5,235 2,720 775 15,695 18,637
8,300 4,477 2,615 200 15,592 17,583
7,190 5,154 1,750 125 14,219 15,873
6,615 4,870 2,350 225 14,060 15,474
5,260 5,588 2,580 125 13,553 14,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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