AoeStats
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Four Lakes

503715155Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 47m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
793
+17
🇨🇴 Muisca · Colombia
793
+17
🇺🇸 Goths · United States
943
-71
🇺🇸 Goths · United States
674
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,290 10:41 21:41 40:53 ⛏ Fish Boom FC
26 1,260 10:48 19:36 34:56 ⛏ Fish Boom FC
13 608 10:29 24:41 ⚔ Archer Rush
10 466 12:55 23:52 39:28 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,565 14,985 7,665 1,685 37,900 47,384
13,335 9,247 6,220 2,800 31,602 35,053
10,430 13,074 2,905 1,310 27,719 32,031
7,640 4,569 3,835 875 16,919 20,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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