AoeStats
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Arabia

503714989Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 53m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1166
+11
🇹🇷 Cumans · Türkiye
1110
+13
🇹🇷 Vikings · Türkiye
1072
+15
vs
🇦🇷 Magyars · Argentina
1135
-17
🇦🇷 Inca · Argentina
1041
-13
🇦🇷 Italians · Argentina
988
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 2,179 10:11 21:47 42:21 ⚔ Archer Rush
39 2,115 9:36 21:48 35:32 ⛏ Fast Castle
29 1,562 10:21 16:24 — ⛏ Fast Castle
22 1,205 10:47 18:23 32:42 ⛏ Fast Castle
19 1,044 11:15 16:32 33:15 ⛏ Fast Castle
15 821 10:08 17:28 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,235 23,457 14,450 4,440 66,582 75,536
28,620 13,047 11,480 2,910 56,057 65,196
13,260 17,234 19,840 3,000 53,334 59,489
14,685 11,087 4,490 3,200 33,462 33,349
10,560 10,775 3,500 1,400 26,235 30,835
6,465 4,722 2,660 900 14,747 15,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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