AoeStats
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Black Forest

503714763Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 64m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
529
+10
🇨🇦 Celts · Canada
482
+12
🇨🇴 Lithuanians · Colombia
387
-11
🇨🇴 Portuguese · Colombia
383
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 1,093 12:10 23:59 35:48 ⚔ Drush FC into Skirms
16 1,020 17:09 35:04 48:55 ⚔ Towers FC
8 493 18:21 33:21 52:04 ⚔ Towers FC
7 467 19:13 37:01 49:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,415 20,245 13,535 6,625 58,820 72,095
21,615 21,514 10,190 4,535 57,854 69,257
20,875 12,929 10,750 3,645 48,199 58,382
10,705 10,130 7,325 2,525 30,685 37,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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