AoeStats
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QS Arena

503714343Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 50m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
906
+9
🇯🇵 Maya · Japan
900
+9
🇨🇴 Gurjaras · Colombia
816
+12
🇨🇴 Tatars · Colombia
717
+17
🇹🇷 Spanish · Türkiye
893
-19
🇵🇪 Sicilians · Peru
785
-14
🇨🇱 Britons · Chile
655
-8
🇦🇷 Italians · Argentina
598
-7
Player eAPM Actions Feudal Castle Imperial Opening
39 2,005 8:56 14:02 29:37 ⛏ Fast Castle
37 1,875 9:45 16:42 29:09 ⛏ Fast Castle
29 1,451 7:45 17:05 33:04 ⛏ Fast Castle
16 802 9:31 17:45 36:21 ⛏ Fast Castle
15 742 9:25 16:44 38:43 ⛏ Fast Castle
13 686 7:21 18:40 38:34 ⛏ Fast Castle
13 643 10:31 15:59 34:23 ⛏ Fast Castle
11 569 9:13 14:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,425 19,855 14,635 1,600 66,515 72,982
26,010 24,110 12,285 1,825 64,230 67,492
29,815 14,435 12,670 3,300 60,220 62,679
18,485 20,295 13,915 3,750 56,445 63,690
22,850 25,080 5,420 2,350 55,700 62,320
17,420 17,235 6,980 3,370 45,005 49,382
14,095 15,630 12,300 2,350 44,375 57,475
6,730 5,190 2,360 825 15,105 17,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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