AoeStats
← Leonidas

Coastal Forest

503714276Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 59m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
983
+12
🇧🇷 Franks · Brazil
972
+13
🇨🇴 Vietnamese · Colombia
944
+14
vs
🇦🇷 Mongols · Argentina
988
-17
🇦🇷 Wei · Argentina
899
-13
🇦🇷 Britons · Argentina
804
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 2,348 12:13 16:15 37:32 ⛏ Fast Castle
36 2,160 8:21 23:19 — ⚔ Scout Rush
26 1,565 11:50 26:17 40:27 ⚔ Archer Rush
25 1,474 11:35 20:34 36:18 ⛏ Fish Boom into Fire Galleys
24 1,427 12:10 20:40 36:47
22 1,328 11:31 24:56 48:38

Resources

Player Food Wood Gold Stone Spent Collected
33,060 23,710 19,355 3,750 79,875 96,200
26,545 30,016 11,110 2,150 69,821 90,723
23,580 19,203 11,010 1,800 55,593 62,095
25,025 11,463 11,940 2,350 50,778 54,526
13,810 20,575 10,690 3,200 48,275 59,181
13,870 16,133 10,390 1,400 41,793 53,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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