AoeStats
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Nomad

503714116Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 51m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1281
+18
🇩🇪 Cumans · Germany
1193
+22
🇨🇿 Japanese · Czechia
1354
-21
🇨🇿 Saracens · Czechia
1313
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 1,986 14:33 21:18 47:58 ⚔ Fish Boom into Towers FC
37 1,934 13:17 22:00 40:43 ⛏ Fish Boom into Galleys FC
26 1,355 15:04 19:40 37:27 ⛏ Fish Boom FC into Galleys
23 1,194 13:14 25:43 40:27 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
33,790 13,420 15,640 2,250 65,100 76,154
16,915 14,910 9,520 2,350 43,695 49,456
11,700 21,165 4,935 4,225 42,025 42,725
10,175 17,089 7,405 700 35,369 38,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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