AoeStats
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QS Arena

503714014Analyzed
2v2 RM · 6d ago on Sep 1, 2026· 91m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
549
+17
🇨🇷 Bengalis · Costa Rica
510
+19
🇵🇪 Inca · Peru
601
-19
🇦🇷 Inca · Argentina
530
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,632 8:40 22:39 38:01 ⛏ Fast Castle
10 936 10:03 19:22 33:19 ⚔ Drush FC
8 775 8:41 18:16 31:51 ⛏ Fast Castle
8 699 9:38 18:02 38:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,520 33,600 32,515 4,955 116,590 120,220
43,920 18,795 26,050 6,425 95,190 149,704
22,485 18,625 9,210 2,150 52,470 61,631
13,455 8,375 4,430 2,025 28,285 38,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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