AoeStats
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QS Arena

503713947Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 50m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
939
+13
🇹🇷 Bohemians · Türkiye
920
+14
🇲🇽 Mongols · Mexico
837
+18
🇸🇪 Persians · Sweden
831
+18
🇺🇸 Vikings · United States
897
-17
🇨🇱 Malians · Chile
878
-16
🇹🇷 Vikings · Türkiye
870
-15
🇺🇸 Britons · United States
870
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,071 7:51 15:58 29:54 ⛏ Fast Castle
33 1,688 8:57 13:37 36:40 ⛏ Fast Castle
31 1,600 8:28 15:40 30:45 ⛏ Fast Castle
24 1,203 8:06 19:37 29:35 ⛏ Fast Castle
23 1,193 9:15 15:17 33:23 ⚔ FC into Archers
22 1,121 8:55 14:23 34:37 ⛏ Fast Castle
16 827 8:17 19:08 38:04 ⚔ Archer Rush
14 728 8:28 13:32 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,520 17,715 16,600 2,800 68,635 74,697
25,775 30,883 10,580 1,000 68,238 76,106
27,630 15,625 16,505 2,800 62,560 73,188
23,615 10,425 12,595 1,600 48,235 57,159
21,905 12,440 7,745 3,030 45,120 48,473
16,075 9,865 7,440 4,200 37,580 53,782
10,855 8,985 7,630 3,480 30,950 32,374
5,225 4,735 2,710 880 13,550 15,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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