AoeStats
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Coastal Forest

503713416Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 67m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1017
+14
🇦🇺 Malay · Australia
949
+17
🇧🇬 Ethiopians · Bulgaria
981
-16
🇵🇹 Italians · Portugal
980
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,550 13:39 23:20 34:11 ⛏ Fish Boom into Fire Galleys FC
36 2,421 10:25 16:48 40:22 ⛏ Fast Castle
29 1,970 10:35 17:30 43:57 ⚔ Archers FC into Skirms
24 1,611 11:40 18:37 38:45 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,445 22,080 21,460 2,350 73,335 77,229
11,105 25,092 16,810 2,620 55,627 57,220
19,895 17,575 13,765 3,735 54,970 57,136
15,540 19,530 15,045 2,250 52,365 55,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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