AoeStats
← Tim-Tom1995

Team Islands

503713293Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 67m 12s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
959
+14
🇺🇸 Vikings · United States
897
+17
🇺🇸 Khmer · United States
872
+18
🇺🇸 Koreans · United States
872
+18
🇬🇧 Dravidians · United Kingdom
939
-18
🇹🇷 Portuguese · Türkiye
927
-17
🇯🇵 Maya · Japan
914
-17
🇪🇸 Bulgarians · Spain
912
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,384 9:52 21:50 34:11 ◆ Fire Galleys FC
19 1,254 10:59 28:10 46:10 ⚔ Archer Rush
15 981 17:00 25:02 38:48 ⛏ Fish Boom FC
14 968 16:37 21:50 28:32 ⛏ Fish Boom FC into Fast Imp
11 749 13:01 16:33 31:10 ⛏ Fish Boom FC
0 9
0 10
0 5

Resources

Player Food Wood Gold Stone Spent Collected
17,760 26,425 8,775 6,585 59,545 66,013
20,370 18,230 18,485 2,200 59,285 83,147
17,175 21,342 10,440 5,150 54,107 126,081
21,510 13,045 13,715 4,850 53,120 54,874
6,900 10,565 6,635 6,320 30,420 39,859
0 0 0 0 0 0
0 0 0 0 0 345
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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