AoeStats
← Duckcat

QS Arena

503713210Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 58m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
1468
+8
🇨🇦 Cumans · Canada
1436
+9
🇺🇸 Koreans · United States
1234
+18
🇺🇸 Britons · United States
942
+28
vs
🇨🇦 Britons · Canada
1309
-18
🇺🇸 Khmer · United States
1287
-17
🇺🇸 Romans · United States
1280
-16
🇲🇽 Shu · Mexico
1249
-15
Player eAPM Actions Feudal Castle Imperial Opening
86 5,025 8:50 12:19 26:01 ⛏ Fast Castle
59 3,437 9:45 13:37 31:44 ⛏ Fast Castle
57 3,308 8:40 12:37 32:32 ⛏ Fast Castle
47 2,732 8:05 12:00 35:38 ⛏ Fast Castle
47 2,733 6:47 18:34 32:06 ⛏ Fast Castle
33 1,913 7:37 10:27 24:49 ⛏ Fast Castle
28 1,612 8:01 16:10 29:04 ⛏ Fast Castle
26 1,495 8:05 12:01 25:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,245 26,880 28,585 9,775 112,485 129,623
64,025 18,487 19,580 4,750 106,842 112,566
50,400 21,710 20,260 2,150 94,520 108,242
44,850 23,578 16,750 3,515 88,693 94,109
24,520 39,140 19,155 2,850 85,665 97,087
29,710 32,170 16,650 4,200 82,730 91,238
24,010 28,855 9,885 7,625 70,375 73,175
13,775 26,545 20,245 4,900 65,465 85,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.