AoeStats
← GENERALisimo32

QS Arena

503712930Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 57m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇦 Franks · Namibia
869
+14
🇳🇦 Turks · Namibia
829
+16
🇨🇱 Byzantines · Chile
840
-16
🇺🇸 Spanish · United States
803
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,285 11:12 18:27 35:35 ⛏ Fast Castle
20 1,120 7:53 21:33 35:41 ⚔ Archer Rush
17 973 9:23 13:38 28:41 ⛏ Fast Castle
12 681 9:00 15:02 39:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,550 21,795 16,575 3,565 65,485 89,389
16,810 16,883 6,270 2,660 42,623 49,043
14,515 14,972 5,890 2,410 37,787 38,030
15,925 9,805 6,455 2,290 34,475 50,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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