AoeStats
← IronPope

Coastal Forest

503712913Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 17m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1448
+6
🇦🇷 Slavs · Argentina
1112
+19
🇦🇷 Spanish · Argentina
1060
+21
🇺🇸 Italians · United States
1210
-16
🇺🇸 Wei · United States
1209
-16
🇺🇸 Persians · United States
1125
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 772 9:37 ⚔ Archer Rush
42 740 9:32 ⚔ Scouts into Skirms
34 606 10:04 ⚔ Scouts into Skirms
32 557 10:28
26 449 11:32 16:09 ⛏ Fish Boom FC
23 409 10:11 15:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,350 2,870 1,080 0 7,300 7,568
3,750 2,225 250 0 6,225 7,560
2,720 2,403 680 125 5,928 6,595
3,065 2,035 50 0 5,150 6,045
2,435 1,928 50 0 4,413 5,568
2,170 1,991 150 100 4,411 5,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.