AoeStats
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Black Forest

503712889Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 54m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
800
+12
🇲🇽 Gurjaras · Mexico
798
+12
🇫🇷 Teutons · France
768
+13
🇨🇱 Khmer · Chile
764
-39
🇨🇱 Goths · Chile
710
-22
🇨🇱 Britons · Chile
646
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,446 13:13 20:47 37:20
21 1,134 12:50 17:54 30:56 ⛏ Fish Boom FC
16 876 15:27 20:56 32:15 ⛏ Fast Castle
16 867 10:31 22:38 32:42 ⛏ Fast Castle
15 800 16:35 23:44 35:51 ⛏ Fast Castle
7 403 15:09 26:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,025 14,872 17,565 3,550 68,012 85,057
13,330 22,703 18,475 2,545 57,053 69,247
20,465 19,090 14,525 2,150 56,230 72,736
21,255 12,358 9,870 2,280 45,763 47,906
12,110 15,125 10,585 750 38,570 48,125
11,445 5,042 2,910 750 20,147 27,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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