AoeStats
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QS Arena

503712686Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 45m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Poles · Portugal
1157
+11
🇵🇹 Lithuanians · Portugal
1036
+17
🇲🇽 Maya · Mexico
1074
-15
🇨🇱 Burmese · Chile
1025
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,877 10:02 15:02 ⛏ Fast Castle
31 1,416 10:53 17:10 39:54 ⛏ Fast Castle
20 908 9:50 13:31 34:26 ⛏ Fast Castle
15 674 8:25 13:04 25:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,375 10,635 6,075 750 40,835 44,969
15,210 7,535 8,860 1,810 33,415 34,450
12,715 11,505 5,860 850 30,930 36,241
10,705 9,965 6,095 1,070 27,835 29,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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