AoeStats
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Coastal Forest

503712552Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 46m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1072
+15
🇺🇸 Burgundians · United States
1070
+15
🇲🇽 Huns · Mexico
1003
+18
🇨🇳 Spanish · China
1162
-21
🇦🇷 Celts · Argentina
1022
-15
🇺🇸 Byzantines · United States
977
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,998 11:04 24:57 45:15 ⚔ Scout Rush
42 1,959 9:44 20:22 36:29 ⛏ Fish Boom FC
23 1,072 11:11 20:57 32:37 ⛏ Fish Boom
22 1,017 12:43 17:46 32:01 ⛏ Fish Boom FC
21 954 10:33 22:40 40:26 ⚔ Archer Rush
21 996 11:01 31:29 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,005 22,535 8,815 2,920 51,275 53,481
22,430 11,529 13,755 1,500 49,214 53,305
13,325 13,315 9,230 1,500 37,370 43,237
11,525 11,570 7,345 2,925 33,365 35,850
10,900 3,992 4,800 1,400 21,092 26,889
8,890 5,984 965 1,530 17,369 18,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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