AoeStats
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Team Islands

503711993Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 116m 34s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
745
+14
🇺🇸 Berbers · United States
744
+14
🇺🇸 Bohemians · United States
704
+15
vs
🇲🇩 Burgundians · Moldova
703
-15
🇲🇩 Vikings · Moldova
690
-14
🇲🇩 Magyars · Moldova
688
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 2,329 15:01 23:27 — ⛏ Fish Boom into Fire Galleys FC
17 1,935 14:13 23:10 39:37 ⛏ Fish Boom FC into Fire Galleys
17 2,006 15:04 22:15 30:27 ⛏ Fish Boom FC
17 2,019 11:59 19:07 35:28 ⛏ Fish Boom FC
16 1,807 12:05 23:15 53:44 ⛏ Fast Castle
15 1,754 11:20 20:02 37:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
64,485 66,070 63,940 5,575 200,070 200,921
50,235 66,660 39,905 6,605 163,405 178,109
62,370 43,940 35,110 2,300 143,720 184,550
31,580 42,060 23,970 4,350 101,960 107,546
29,295 17,245 29,370 2,730 78,640 97,648
26,205 27,735 21,210 2,335 77,485 80,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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