AoeStats
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Black Forest

503711386Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 53m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
961
+12
🇨🇴 Malay · Colombia
816
+19
vs
🇺🇸 Wei · United States
888
-16
🇺🇸 Cumans · United States
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,061 12:39 19:47 40:15 ⛏ Fast Castle
16 865 14:00 26:01 44:30 ⚔ Scout Rush
13 692 18:13 27:20 40:32 ⚔ M@A Rush
11 585 15:34 38:39 51:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,470 31,823 14,000 1,600 61,893 70,652
25,255 16,409 12,655 3,695 58,014 62,730
16,045 12,742 6,640 3,220 38,647 40,834
16,960 13,451 4,335 1,525 36,271 45,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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