AoeStats
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QS Arena

503711168Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 27m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
530
+17
🇪🇸 Portuguese · Spain
509
+18
vs
🇦🇷 Aztecs · Argentina
576
-19
🇦🇷 Gurjaras · Argentina
514
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 712 9:02 — — ⚔ Archer Rush
14 396 8:48 25:55 —
12 323 8:28 25:33 — ⚔ Archer Rush
8 223 8:08 18:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,970 4,040 2,345 0 13,355 16,112
4,980 5,505 1,225 0 11,710 14,952
4,640 5,100 1,195 545 11,480 12,156
5,575 2,920 910 750 10,155 11,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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