AoeStats
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QS Arena

503710924Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 52m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
1014
+13
🇮🇹 Franks · Italy
1014
+13
🇧🇷 Portuguese · Brazil
960
-14
🇧🇷 Gurjaras · Brazil
946
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,210 9:31 15:25 28:06 ⛏ Fast Castle
15 772 7:58 12:24 25:05 ⛏ Fast Castle
15 784 8:16 12:01 25:25 ⛏ Fast Castle
14 751 8:41 15:08 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,995 27,815 10,750 1,735 60,295 72,514
12,880 15,695 10,275 850 39,700 40,577
12,375 6,470 9,300 650 28,795 37,093
10,870 12,110 2,465 1,950 27,395 31,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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