AoeStats
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Arabia

503710440Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 33m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
910
+33
🇺🇸 Franks · United States
653
+21
🇫🇷 Franks · France
799
-39
🇦🇷 Lithuanians · Argentina
756
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 996 10:20 21:19 ⚔ Scout Rush
20 667 9:44 20:24 ⛏ Fast Castle
13 446 11:27 23:25 ⚔ Archer Rush
4 144 14:04

Resources

Player Food Wood Gold Stone Spent Collected
6,190 4,483 2,700 0 13,373 16,489
4,575 4,005 1,925 875 11,380 13,932
6,225 3,603 725 750 11,303 15,724
4,225 1,811 0 125 6,161 6,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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