AoeStats
← MohamedBen5lil

Black Forest

503710342Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 74m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
605
+13
🇦🇷 Portuguese · Argentina
605
+13
🇹🇳 Turks · Tunisia
543
-13
🇹🇳 Berbers · Tunisia
529
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 1,276 9:47 28:27 43:14 ⛏ Fast Castle
17 1,241 11:32 21:13 39:18 ⚔ FC into Skirms
14 1,054 10:42 24:06 35:48
11 836 14:15 25:21 48:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,675 35,895 25,320 4,650 98,540 112,424
28,690 20,560 15,310 2,760 67,320 70,178
22,770 17,510 14,125 2,900 57,305 104,729
19,655 8,298 13,250 3,110 44,313 48,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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