AoeStats.net
743 live
← back

Arabia

503710134Analyzed
2v2 RM · 13h ago on Sep 1, 2026· 54m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Armenians · Sweden
993
+17
🇨🇴 Byzantines · Colombia
973
+17
🇨🇴 Shu · Colombia
1005
-17
🇨🇴 Franks · Colombia
1005
-17
Player eAPM Actions Feudal Castle Imperial Opening
gomelucho1980 Byzantines
52 2,860 10:05 19:05 34:23 ⚔ FC into Skirms
26 1,413 10:13 27:56 44:57 ⚔ Archer Rush
Juliro Franks
21 1,134 11:03 23:09 39:48 ⚔ Scout Rush
16 868 10:15 30:05 42:03

Resources

Player Food Wood Gold Stone Spent Collected
17,835 16,850 11,785 1,145 47,615 62,447
21,930 8,692 8,475 1,855 40,952 46,505
10,200 14,990 12,595 1,885 39,670 41,251
15,740 8,133 9,045 2,960 35,878 39,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.