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503709386Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 27m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1346
+9
🇲🇽 Persians · Mexico
1297
+11
🇲🇽 Saracens · Mexico
1256
+13
🇲🇽 Armenians · Mexico
1182
+16
🇺🇦 Sicilians · Ukraine
1232
-14
🇺🇸 Burgundians · United States
1201
-13
🇧🇷 Magyars · Brazil
1200
-13
🇺🇸 Bohemians · United States
1129
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,079 10:48 15:12 ⛏ Fast Castle
37 1,001 9:25 23:33 ⚔ Archer Rush
32 875 9:25 ⚔ Scout Rush
29 796 10:47 17:12 ⛏ Fast Castle
27 732
27 723 11:52
19 527 10:33
13 344 10:30 17:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,325 5,479 3,320 195 14,319 14,682
5,550 4,900 3,215 5 13,670 14,358
5,915 3,135 2,100 200 11,350 14,751
3,475 4,764 500 100 8,839 10,852
4,085 2,495 50 0 6,630 7,860
2,900 1,520 250 1,950 6,620 7,613
3,050 1,831 50 500 5,431 5,637
2,770 1,980 190 0 4,940 5,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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