AoeStats
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Yucatan

503709324Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 72m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
583
+15
🇺🇸 Khmer · United States
544
+17
🇺🇸 Turks · United States
558
-16
🇺🇸 Khmer · United States
558
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,448 14:47 20:45 35:18 ⚔ FC into Scouts
18 1,317 13:23 25:12 39:05 ⚔ Towers into Archers
12 849 12:06 22:25 47:32 ⛏ Fast Castle
7 533 13:09 21:49 39:50

Resources

Player Food Wood Gold Stone Spent Collected
23,715 23,854 10,590 2,570 60,729 75,960
23,120 15,200 13,190 3,575 55,085 66,828
18,640 20,680 10,040 4,800 54,160 57,559
9,685 8,235 5,130 2,625 25,675 30,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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