AoeStats
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QS Arena

503709006Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 47m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Slavs · Italy
895
+15
🇮🇹 Persians · Italy
842
+18
🇫🇷 Mongols · France
884
-17
🇫🇷 Bohemians · France
880
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,144 9:28 12:58 28:13 ⚔ FC into Scouts
43 2,065 8:39 12:30 29:06 ⛏ Fast Castle
24 1,127 10:23 15:14 28:41 ⛏ Fast Castle
24 1,118 8:40 15:38 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,135 17,765 13,245 3,750 60,895 68,567
19,380 24,630 13,110 1,560 58,680 73,836
22,355 16,376 6,565 2,340 47,636 57,397
13,125 14,355 7,295 1,600 36,375 42,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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