AoeStats
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QS Arena

503708931Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 66m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
812
+15
🇧🇷 Persians · Brazil
800
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,448 9:13 16:19 24:54 ⛏ Fast Castle
17 1,099 9:17 13:10 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,310 33,090 40,120 2,335 98,855 103,417
36,170 28,690 13,385 4,325 82,570 97,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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