AoeStats
← RAB | MurdeRgg

Arabia

503708695Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 64m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1314
+13
🇺🇸 Malians · United States
1238
+17
🇨🇴 Wei · Colombia
1221
+17
vs
🇨🇱 Ethiopians · Chile
1257
-16
🇨🇱 Franks · Chile
1253
-16
🇨🇱 Maya · Chile
1250
-16
Player eAPM Actions Feudal Castle Imperial Opening
73 4,717 9:00 22:58 49:43 ⚔ Scout Rush
59 3,840 10:20 22:57 42:43 ⚔ Archer Rush
56 3,617 9:39 26:54 55:05 ⚔ Archers into Skirms
55 3,579 10:49 25:26 47:15 ⚔ Archers into Scouts into Skirms
37 2,381 9:06 23:49 45:47 ⚔ Scout Rush
21 1,335 11:57 29:30 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,770 24,093 25,185 4,020 91,068 100,094
34,200 20,973 16,995 3,850 76,018 77,223
32,440 19,233 17,525 4,280 73,478 78,949
17,395 27,019 21,150 3,150 68,714 71,982
28,975 17,094 10,005 1,380 57,454 64,942
3,960 3,928 1,695 5 9,588 10,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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