AoeStats
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Nomad

503708099Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 54m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Britons · Paraguay
821
+15
🇵🇾 Franks · Paraguay
814
+16
🇺🇸 Huns · United States
822
-16
🇺🇸 Mongols · United States
798
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,276 16:19 27:45 53:21 ⚔ Fish Boom into Skirms
23 1,263 14:53 26:20 41:16 ⚔ Fish Boom into Scouts
20 1,080 15:24 21:40 44:50 ⛏ Fast Castle
12 666 15:39 28:54 48:02 ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
26,000 16,495 14,455 3,200 60,150 65,743
19,415 20,116 11,000 3,800 54,331 60,005
12,775 13,730 5,365 2,250 34,120 41,014
10,585 10,100 3,395 3,600 27,680 29,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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