AoeStats
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Arabia

503708073Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 40m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
966
+11
🇦🇷 Franks · Argentina
912
+17
🇪🇨 Saracens · Ecuador
902
-14
🇫🇷 Koreans · France
825
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,604 10:14 17:20 39:22 ⛏ Fast Castle
26 1,044 10:19 23:27 ⚔ Scout Rush
25 1,001 10:19 26:09 ⚔ Tower Rush
17 682 13:19 26:27 40:10 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,065 11,395 3,320 1,575 31,355 33,974
7,570 7,212 4,445 900 20,127 20,819
7,780 5,656 2,485 1,400 17,321 17,609
7,330 5,335 1,560 2,000 16,225 17,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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