AoeStats
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Black Forest

503707981Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 73m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
803
+13
🇨🇱 Franks · Chile
728
+23
🇪🇸 Italians · Spain
760
-16
🇮🇹 Chinese · Italy
727
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 2,110 9:18 19:39 32:45
22 1,587 11:59 20:13 33:54 ⛏ Fast Castle
17 1,275 14:48 20:14 33:33 ⛏ Fast Castle
11 804 13:03 23:56 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,595 40,789 31,495 2,615 128,494 134,167
34,025 30,094 16,930 4,200 85,249 107,265
31,065 23,837 23,090 3,465 81,457 98,080
19,260 12,693 19,935 1,625 53,513 59,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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