AoeStats
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QS Arena

503707608Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 42m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Italians · Portugal
1143
+14
🇵🇹 Lithuanians · Portugal
1016
+20
vs
🇦🇷 Berbers · Argentina
1120
-18
🇦🇷 Portuguese · Argentina
1078
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,695 8:35 12:27 28:43 ⛏ Fast Castle
22 930 8:38 13:34 36:21 ⛏ Fast Castle
19 812 9:27 13:58 36:18 ⛏ Fast Castle
16 668 8:54 13:32 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,075 13,205 8,435 750 30,465 36,177
11,370 7,413 4,410 1,150 24,343 25,616
10,210 8,520 4,395 210 23,335 28,024
5,150 6,665 4,175 2,150 18,140 20,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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