AoeStats
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Arabia

503706973Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 38m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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878
+16
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878
+16
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885
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,585 10:58 24:22 ⚔ Archers into Skirms
33 1,263 11:08 22:46 ⚔ Scout Rush
28 1,062 10:37 19:46 ⛏ Fast Castle
23 899 10:38 20:25 ⚔ Scout Rush
14 555 12:54 ⚔ Archer Rush
13 482 14:15 24:54

Resources

Player Food Wood Gold Stone Spent Collected
14,750 7,830 2,280 2,285 27,145 29,335
6,925 8,655 4,630 650 20,860 25,741
10,320 5,370 2,820 850 19,360 20,740
9,885 5,304 1,095 1,500 17,784 21,552
6,020 4,055 870 1,400 12,345 17,334
3,810 2,995 625 785 8,215 9,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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