AoeStats
← DiamanteX3191

Black Forest

503706888Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 18m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
684
+11
🇺🇸 Huns · United States
676
+11
🇦🇷 Khmer · Argentina
352
+25
vs
🇦🇷 Georgians · Argentina
656
-20
🇫🇷 Japanese · France
519
-14
🇧🇷 Turks · Brazil
516
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 653 12:19 — — ⛏ Fast Castle
32 613 13:54 — — ⛏ Fish Boom
17 315 15:44 — —
12 229 16:58 — —
11 216 15:13 — —
8 149 15:02 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,450 4,031 50 305 11,836 12,449
3,550 2,315 50 0 5,915 6,608
2,625 1,908 410 0 4,943 5,272
3,075 1,365 200 0 4,640 5,281
2,375 1,767 50 0 4,192 5,311
2,540 593 50 0 3,183 4,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.