AoeStats
← MapacheZebra

Black Forest

503706538Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 18m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1080
+9
🇦🇷 Armenians · Argentina
975
+13
🇨🇴 Lithuanians · Colombia
944
+15
🇵🇪 Slavs · Peru
864
+18
🇯🇵 Goths · Japan
973
-16
🇮🇹 Tupi · Italy
902
-13
🇮🇹 Wei · Italy
892
-13
🇷🇺 Teutons · Russia
882
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 863 12:32 ⚔ M@A into Towers into Archers
39 701 13:44 ⛏ Fast Castle
30 541 9:30 14:22 ⛏ Fast Castle
28 507 11:34 16:20 ⛏ Fast Castle
21 375 13:21 ⚔ M@A Rush
20 361 11:54
14 245 16:57
9 168 12:02

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,035 250 200 5,635 5,588
3,250 1,650 355 375 5,630 5,924
3,175 1,944 300 125 5,544 6,077
3,550 1,400 250 75 5,275 7,333
3,590 1,048 540 0 5,178 5,931
2,625 1,277 0 80 3,982 5,189
2,625 808 180 135 3,748 4,862
2,000 1,048 175 0 3,223 3,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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