AoeStats
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Black Forest

503706473Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 53m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇦 Turks · Namibia
857
+12
🇳🇦 Byzantines · Namibia
815
+14
🇨🇦 Armenians · Canada
770
-13
🇨🇦 Franks · Canada
770
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,070 14:46 22:50 35:27 ⚔ Archer Rush
16 861 13:52 18:39 26:41 ⛏ Fast Castle
15 791 14:15 26:21 39:34 ⚔ M@A Rush
13 702 14:09 25:11 36:15 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,495 17,004 11,365 2,820 51,684 57,458
14,740 9,130 8,730 2,250 34,850 36,207
15,040 6,454 9,135 1,885 32,514 40,540
16,770 7,469 6,125 1,760 32,124 34,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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